What is this game about? A medieval-fantasy roleplaying system where players embark on heroic quests, delve ancient ruins, and defend kingdoms using streamlined d20 mechanics.
Game lineage and inspiration: Released in 2004, Castles & Crusades draws on classic D&D traditions and AD&D-era gameplay, refined into the modern SIEGE Engine for accessibility and speed.
What makes Castles & Crusades RPG unique?
SIEGE Engine: Streamlined action resolution with a single d20 roll plus modifiers for attacks, saves, and skill checks.
Simplified defenses: Uses a unified Saving Roll system instead of multiple saving throws.
Modular Character Classes: Base classes with specialization options for quick customization.
Who will love it?
Fans of classic D&D who want modern, faster play
GMs seeking low-prep, high-fantasy adventures
Players who enjoy clear, unified mechanics over complex subsystems
Dice System
Core Mechanic: Roll d20 + relevant attribute or level bonus against a target number defined by the SIEGE Engine
Dice Needed: d4, d6, d8, d10, d12 and d20 (Full "standard" set of polyhedral dice)
A Helpful Video: "How to Play Castles and Crusades"