SinTheEndless

  • America/New_York
  • 4 Session run
  • 10 years GM experience
  • 11 years playing experience

Speaks

english

Platforms

DiscordFoundry VTTRoll20

Systems

World of DarknessMage the Ascension 20th AnniversaryVampire: The Masquerade 20th Anniversary EditionVampire: The Masquerade 5th EditionWraith: The Oblivion 20th Anniversary EditionHunter: The ReckoningA Song of Ice and Fire RPGCall of CthulhuDungeon WorldDungeons & Dragons 5eBlades in the DarkExalted 2nd EditionWarhammer 40,000 RoleplayStar Wars 5ePathfinder 1ePathfinder 2eMutants and Masterminds (3e)

Play Style

Awards

About

Welcome, storytellers, schemers, and seekers of strange worlds! I’m a GM with 7+ years of experience crafting immersive, character-driven stories across a wide variety of systems and settings. Whether you’re here for grimdark horror, noir intrigue, cosmic dread, or a chaotic romp through a world of wild adventure, I’ve got you covered. My greatest joy as a Game Master is creating a space where players feel empowered to shape the world and make bold, unforgettable choices. I’m deeply familiar with the World of Darkness in all its beautiful, brooding glory: Vampire, Mage, Hunter, Demon, Mummy, and more. From twisted political games in the night-haunted cities to the haunting path of the Fallen, I know the splats, the lore, and the mechanics inside and out. But that’s just the beginning. I also run: • Dungeons & Dragons (5e & 3.5) • Pathfinder (1e & 2e) • Mutants & Masterminds • Masks: A New Generation • Blades in the Dark • Call of Cthulhu • …and a wide range of other indie and mainstream systems. If you’re curious about a system not listed, just ask. Odds are, I’ve played it, run it, or I’m game to dive in and make it happen. Tone-wise, I have a strong love for dark, moody, and atmospheric stories, gothic horror, grim futures, supernatural conspiracies, but I’m just as comfortable with light-hearted adventures, heists, pulp action, or comedic fantasy. I’m flexible and love collaborating with players to hit the tone you want. Mechanically, I believe in the Rule of Cool. If the dice are grinding momentum to a halt, I’ll bend things to keep the story flowing. That said, I respect the system and know when to let mechanics shine. I’m patient, open to questions, and always happy to guide newer players or offer narrative tools to veterans looking to go deeper. My tables are collaborative, inclusive, and story-first. I’m big on session zero, safety tools, and making sure everyone’s voice matters, whether you’re a first-time player or a decades-long veteran. So if you’re looking for a GM who can: • Weave intricate plots with high stakes and rich lore • Pivot seamlessly between horror, humor, and heroism • Support your character’s personal journey while keeping the table engaged • And offer a professional, reliable, and player-focused experience. Then let’s tell a damn good story together.

Gaming Style

At my table, story comes first whether we’re diving into the depths of a ruined city haunted by forgotten gods, or laughing through a chaotic chase scene involving cursed pastries and a talking goose. I shape each session around player agency, dramatic stakes, and the tone we all want to explore be it dark and brooding or light and wild. I have a deep love for grimdark, noir, and spooky themes settings where shadows hold secrets, and characters are constantly tested by the world around them. I thrive in running morally complex stories, psychological tension, and eerie worldbuilding. That said, I’m also a firm believer in fun and flexibility. I can just as easily shift into a more lighthearted or high-action mode, building the game around your group’s energy and preferences. Mechanically, I’m a Rule of Cool GM: If the rules are getting in the way of something cinematic, clever, or just plain awesome, I’m not afraid to make a call that favors momentum and player creativity. I still respect the structure of the system, but I’ll never let it strangle the story. I aim for sessions that feel alive, where the players’ choices ripple outward and the consequences feel earned. I’ve been GMing for over 7 years and have run everything from World of Darkness (my specialty) to D&D, Pathfinder, Blades in the Dark, Masks, Call of Cthulhu, and Mutants & Masterminds. I know the splats, lore, and mechanics of the World of Darkness front to back whether you’re looking to run a tense vampire court drama, a mystical technomancer’s awakening, or a desperate hunt through the dark corners of the world. I’m patient, collaborative, and invested in building a table where everyone feels safe to create, fail, succeed, and grow. Whether you’re a veteran roleplayer or brand new to the hobby, I’ll meet you where you’re at and help you make your mark on the world we build together. Expect rich narratives, meaningful decisions, strong character arcs, and the occasional chill running down your spine. If you want a GM who knows when to lean into horror and when to let loose, who respects your creativity, and who’s always aiming to make each session memorable then you’re in the right place. Let’s tell some unforgettable stories.

Game experience

Too much. I enjoy table top far too much. If you have a system you want to try and I don’t know how to run it just ask. I’ll run it probably!

Reviews

Upcoming Games