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Bell, Book, & Candle (Dungeons&Dragons, Pathfinder, d20 Multiverse)

Price per player-session. You will be charged 48h before the game starts

$10 USD

Hero image for Bell, Book, & Candle (Dungeons&Dragons, Pathfinder, d20 Multiverse)
7 of 7 Seats AvailableCampaignd20 OGLRoll20FantasyAction / AdventureWeird / Surreal

Hosted By

electronicoffee

About this game

BELL, BOOK, & CANDLE (An EMPYREAN Good Campaign — Levels 3 to 20+) On the southern coast, where jungle meets sea, lies a small druid-ranger village forever under the shadow of Medusa Tower. Half-sunken and cursed, the tower looms above the coast like a scar, and each night its presence calls the dead to rise. From salt, earth, and brine come beasts, leviathans, and long-drowned men — all driven back into the world to stalk the living. Every generation the village must ask the same question: will enough defenders be born to carry us through another age? Players begin as youths on the edge of adulthood, called to prove themselves through ancient rites. These trials determine not only survival, but legacy. The worthy earn a chance to squire for One of Eighteen [Empyrean Knights], each House sworn to a Virtue — and each entrusted with a unique weapon that can shape the destiny of nations. From humble beginnings — hunting rare game in the jungle, guarding against nightly horrors, and finding mentors among the dwindling elders — you will grow into champions whose choices shape the fate of your bloodline and homeland alike. This is a story about community, inheritance, and the weight of survival. It is about bonds forged in shared trials, the sorrow of a people in decline, and the hope that renewal might still be won. As the campaign unfolds, the threats will grow with you: first tribal initiation and village defense, then the politics and mysteries of the Capital, and at last the cursed Zodiac Beasts — star-born monstrosities whose corruption bleeds into the land, sea, and heavens. Across four arcs, Bell, Book, & Candle takes you from the fears of youth to the burdens of knighthood, from protecting a single village to confronting the forces that poison the very stars. It is both crunchy and heartfelt — a game where character builds grow in power even as your heroes grapple with heritage, duty, and what future your generation will choose to inherit. FEEL FREE TO CHECK OUT MY REVIEWS! (TOP GM Award and More!) : https://startplaying.games/gm/hyperfantasy

How to Prepare

You will need a Roll20 Account (Free) and a Discord Account (Free) with a Working Microphone (Or Webcam with Audio, We Usually Keep Cams Off)

Campaign Schedule

All times shown in your local timezone

Game Profile

Duration
1 to 5 hours
Players
7
Experience
Open to all
Ages
All ages

electronicoffee

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3 Session run
3 Session run